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Topic: Into Cerberon - Media Updates

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Into Cerberon - Media Updates
Iceheart is hard at work on a variety of model updates, including pieces for forming our "destroyed Pyro" to be a part of the player death animation in IC 004. I've added a few sample renders to the Moddb Gallery, take a look:

  


Posted by: HeXetic on Jun 17, 2008 - 05:22 AM  
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Into Cerberon - Media Updates
With the coding enhancements implemented in the last IR settling in, iceheart is hard at work creating low-poly versions of Spectre's models for the Quad-Fire Laser Upgrade, Merlin MMS weapon, and Merlin MMS ammo pack. Here's some renders of the there for you:

http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x90/quad.jpg http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x90/merlin.jpg http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x90/merlin_ammo.jpg


Remember, these are renders of the in-game models. Doom 3 won't light them as nicely, but every polygon you see is a polygon you'll get.

Posted by: HeXetic on Nov 15, 2007 - 04:19 AM  
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Into Cerberon - Media Updates
The culmination of his very life's work, iceheart has been toiling away for ages and ages on re-doing the low-poly version of Spectre's original high-poly Pyro GX model, and now it's (almost) done. Featuring an improved normal map and skin and weighing in at 1600 triangles less than the old one, iceheart's new downsample will be included henceforth in all internal releases and, of course, in the forthcoming IC004. Take a gander at these before-and-after pics as well as a nice shot of the new model.

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_68821.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_68822.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_68823.jpg


Posted by: HeXetic on Sep 16, 2007 - 03:35 PM  
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Into Cerberon - Media Updates
Here's a couple of wallpapers I whipped up for your enjoyment (okay, I lied, I whipped them up for me to use). On the left is the 1600x1200 version; on the right is 1920x1200. The shot is, naturally, from ic_tumbler.

http://www.chmodoplusr.com/IntoCerberon/Local/Images/IC-Robot_Artistic_s.jpg http://www.chmodoplusr.com/IntoCerberon/Local/Images/IC-Robot_Artistic-WS_s.jpg


Posted by: HeXetic on Feb 11, 2007 - 12:45 AM  
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Into Cerberon - Media Updates
Team member and mannequin-maker LDAsh put up a new shot this weekend of what he's been working on; if you've been following IC for a while you'll remember the superb hostage model he's throwing together for us. Well, we're not quite ready to implement our "Rescue the Hostage" CTF mode yet, and we're not even close to starting on a singleplayer side, but there is one use for a hostage model in a multiplayer map that requires virtually no scripting...

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52644.jpg


Yes, in IC 004 mappers will have access to this charming piece of... er, human debris, to be sprinkled liberally around the map wherever the mapper desires. There's also the considerably less gory PTMC logo decal to work with, but a splash of Doom 3's excellent blood-splat decals'll make that fit in just fine.

Posted by: HeXetic on Dec 04, 2006 - 02:29 AM  
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Into Cerberon - Media Updates
I've gone and uploaded about a billion pics (okay, 26) that Narfig took this past week while hosting the "official" IC multiplayer server; for those of you who haven't yet tried out IC 003, I hope they'll convince you that we're doing some fine work here. Here are a few of my favourites from the batch:






http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52803.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52791.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52784.jpg
http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52785.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52779.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_52771.jpg


You can se the rest of them in our moddb gallery.

Posted by: HeXetic on Dec 04, 2006 - 02:23 AM  
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Into Cerberon - Media Updates
Work on IC 003 is proceeding apace, and I thought I'd give a little status update for those who aren't following our progress on the forums. I'm working on customizing the main menu so that you won't have to use the console to bind your roll keys (among others) and so that you'll know which button selects which gun. In addition to working on the Quad-Fire Upgrade and AutoCannon pick-ups, Spectre has thrown together a techno-y Shield Orb that somehow managed to be pretty nice in spite of my pathetic concept sketches.


http://moddb.com/images/cache/mods/60/6094/gallery/thumb_44767.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_44766.jpg
http://moddb.com/images/cache/mods/60/6094/gallery/thumb_44768.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_44707.jpg


You can keep tabs on our progress by watching the IC 0.0.3 Objectives List forum thread.

Posted by: HeXetic on Jun 30, 2006 - 06:17 AM  
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Into Cerberon - Media Updates
It's not 0.0.2, but it's the next best thing - especially for those of you luddites still languishing in the past with computers not powerful enough to play Doom 3. Presenting the "Grinder" trailer featuring footage from IC 0.0.2 on the new ic_mine map. Yes, it's got the most cliched background music in the world (for a Doom 3 mod, at least), but we hope you enjoy it nonetheless :D.

Oh, and all you old-school Descent types should recognize the looping sound effect at the beginning of the vid. Thanks to our sound guy Narfig for playing the dunce at the start and for kindly allowing me to blow him the hell away at the end.12 MB big, 1:19 long. DivX codec required. Doom 3 clips taken with FRAPS, video edited in Sony Vegas.

Posted by: HeXetic on May 15, 2006 - 06:49 AM  
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Into Cerberon - Media Updates
We're looking at a week or so until the release of 002. Just a few bugs to squash and things to change, as you can see from our internal test log. I think you're all going to enjoy Sp3ctre's new ic_mine map; it's really starting to look great. Here's a little shot to whet your appetite:



Posted by: HeXetic on May 08, 2006 - 03:15 AM  
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Into Cerberon - Media Updates
Okay, so we probably won't be doing quad miniguns in Into Cerberon (I think the collision, decal, and netcode engines might have simultaneous heart attacks), but a man can dream, can't he?

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_38296.jpg


Check out the rest of the gallery for some other shots I uploaded recently.

Posted by: HeXetic on Feb 16, 2006 - 02:06 PM  
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