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Category: NewsThe news items published under this category are as follows.
Ungineering. He's already been hard at work on a new IC map, ic_tumbler, with screenshots available on his site and a nice little discussion going in our forum.
Posted by: HeXetic on Jul 07, 2006 - 07:39 PM
Click either of the above images to see larger scans procured by team members Tron and LDAsh. Oh, and if you're visiting us after having tried out IC 001 on the DVD, be sure to snag IC 002 from moddb.
Posted by: HeXetic on Jul 03, 2006 - 07:57 PM
forums. I'm working on customizing the main menu so that you won't have to use the console to bind your roll keys (among others) and so that you'll know which button selects which gun. In addition to working on the Quad-Fire Upgrade and AutoCannon pick-ups, Spectre has thrown together a techno-y Shield Orb that somehow managed to be pretty nice in spite of my pathetic concept sketches.
You can keep tabs on our progress by watching the IC 0.0.3 Objectives List forum thread.
Posted by: HeXetic on Jun 30, 2006 - 06:17 AM
We're pleased to announce the release of version 0.0.2 of Into Cerberon, codenamed "Copper". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's "ic_mine"), a functional HUD, new sound effects and music, and tons of bugfixes. Multiplayer is working well but may suffer in high-lag situations due to incomplete code that we hope to rectify in 0.0.3. Doom 3 1.3 is required (but not RoE). This release includes binaries for Windows, Mac, and Linux, and we've even tested that Linux<->Windows play works fine!
Narfig is will be running an IC 0.0.2 server at 126.96.36.199 all day today, so get downloadin'!
Thanks for playing Into Cerberon!
Posted by: HeXetic on May 21, 2006 - 02:30 AM
Posted by: HeXetic on May 18, 2006 - 11:07 AM
Oh, and all you old-school Descent types should recognize the looping sound effect at the beginning of the vid. Thanks to our sound guy Narfig for playing the dunce at the start and for kindly allowing me to blow him the hell away at the end.DivX codec required. Doom 3 clips taken with FRAPS, video edited in Sony Vegas.
Posted by: HeXetic on May 15, 2006 - 06:49 AM
Posted by: HeXetic on May 14, 2006 - 10:08 PM
Stay tuned for the release announcement this weekend.
Posted by: HeXetic on May 11, 2006 - 11:37 AM