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Topic: Into Cerberon - Mod News

The new items published under this topic are as follows.

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Into Cerberon - Mod News
Just a heads-up that a "quick-fix" IC 003a release is in the pipeline to release in the very near future. This re-release of IC 003 will be recompiled for the recently-released Doom 3 1.3.1 patch and should, I believe, allow Intel-Mac players to join in the fun.

If I can figure out the problem in time, I also hope to have the dreaded Radeon X1300-series graphics bug corrected. If you have a Radeon X1300-series card or other ATI graphics card and have experienced graphical corruption issues when playing Into Cerberon 003, please let me know if you can help test by e-mailing me at hexetic@hotmail.com; I'd like to get some condumps from affected users and also test out some alternative PAKs -- it's probably a texture problem, but it's hard to be sure, and more testers always helps.

Anyways, keep your eyes peeled for a Doom 3 1.3.1-friendly, Macinteltosh-enabled, hopefully Radeon-able IC 003 re-release coming soon.

Posted by: HeXetic on Mar 21, 2007 - 04:24 AM  
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Into Cerberon - Mod News
A note that a new Doom 3 patch (1.3.1) was released last week, primarily adding Vista support. It's important to note that Into Cerberon 0.0.3 was released a couple of months ago and as such will NOT work with the new patch. You need to install Doom 3 patch 1.3 - not 1.3.1 - if you want to play IC.

The next IC release will be compiled for Doom 3 1.3.1, of course, but unless there's a surging demand for IC Vista support right now, that will probably be at least a few months away.

Posted by: HeXetic on Feb 07, 2007 - 06:17 AM  
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Into Cerberon - Mod News
Thanks to your voting efforts for moddb's Mod of the Year awards, Into Cerberon has made it into the "trimmed-down" list of Moddb's Top 100 Mods, in full competition with two other Doom 3 mods. For us to make it into the actual winner's circle, though, we need your votes, so get to votin' and we'll see you on the other side of the awards ceremony!


Posted by: HeXetic on Dec 19, 2006 - 04:11 AM  
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Into Cerberon - Mod News
Vote in the Mod of the Year Awards

If you liked IC 003, there's no easier way to show your appreciation than by registering at moddb and voting for Into Cerberon in the annual Mod of The Year awards.

Remember that unregistered votes on moddb only count in the event of a tie - if you want us to win anything, you'll need to actually register.

Posted by: HeXetic on Nov 28, 2006 - 05:02 AM  
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Into Cerberon - Mod News

Far and away a large improvement on IC 002, Into Cerberon 003, code-named "Quartz", brings a stable of improvements sure to please Descent fans, including:
  • Tri-Chording
  • "Catch-free" movement model
  • Collision damage & noises, plus ship scraping noises
  • Reworked HUD
  • Fixed main menus
  • New pseudo-HDR bloom
  • New weapons: Plasma Cannon and Autocannon
  • New pickups: Shield orb & Energy box
  • New maps: Jaspos' all-new "Tumbler" and vertigo-one's "Minerva" remake
Hit up any of the following fine downloading establishments to get your hands on the 42MB download. The IC 003 package includes binaries for Windows, Mac, and Linux. Doom 3 1.3 is required.If you have a mirror, e-mail me at hexetic@hotmail.com and I'll add it to the list here.

Posted by: HeXetic on Nov 19, 2006 - 12:06 AM  
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Into Cerberon - Mod News
In case you didn't notice the thread in the internal discussion forum, we'll be conducting our final play-test tomorrow of IC 003, with the aim to release Saturday night if all is well. The final release candidate package is being uploaded to our internal file-server and all team members should obtain it in preparation for the test at 1700h UTC (1200h EST).

Team-members, please also take a quick look at the IC 003 Readme and verify its contents (like your name, for example).

Posted by: HeXetic on Nov 18, 2006 - 04:43 AM  
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Into Cerberon - Mod News
A little heads-up that the source code for IC 003 has been finalized, and sent to our cross-platforms builders. All of you waiting anxiously with baited breath for IC 003, take heart and take a peek at our IC 003 objectives thread. Internally, we're up to Release Candidate 2 today, which brings in fancy-pantsy new HDR bloom from Marko Haka; it looks a lot spiffier than the bloom we used in IC 002.

We're definitely going to hit November, probably before American thanksgiving.

Posted by: HeXetic on Nov 07, 2006 - 06:04 AM  
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Into Cerberon - Mod News
Give a warm welcome to vertigo-one, who's now received an "official comission" on the IC team for his work in re-creating the (beloved? hated?) Minerva for IC 003. I'll admit I had some doubts about whether he'd be able to pull it off, as by his own admission he's a novice with the Doom 3 tools, but you gotta hand it to him for not throwing in the towel and for taking his lumps like a man. The version of Minerva that'll ship with IC 003 will be (I think) his third complete rebuild of the map after we trashed the first two... so yeah, it should be ready to rock.

Though as a Descent map it isn't a heck of a lot to look at compared to what the Doom 3 engine can do, here are some WIP screenshots from last week's internal-test version to whet your appetite.

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50198.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50199.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50200.jpg

Hopefully you old-skoolers will have some fun bouncing around in there.

Not to detract from vertigo-one's valiant efforts, but Jaspos' Tumbler map (another new one for IC 003) is ready to rock with a simply beautiful outdoor area that should be a blast to zip around in.

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50201.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50202.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50203.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_50204.jpg

We're holding on a finished AutoCannon pickup and some final updates to Minerva before IC 003 goes live, so don't worry - it's a-comin'!

And, in completely random irony news, as I type the last few words of this newspost, what song has iTunes chosen to "randomly" play but the namesake of this very mod - Sonic Mayhem's Quake II track, "Descent Into Cerberon". Oh, to blast Stroggs from a Pyro...

Posted by: HeXetic on Oct 26, 2006 - 04:12 AM  
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Into Cerberon - Mod News
We're getting closer to IC 003... I fixed one of the "big" remaining code bugs earlier this week, and we had a little playtest today in which I demonstrated that a little sneakiness and some good aim is more than enough to beat LPB server host Narfig.

I also snapped some (widescreen!) shots of Jaspos' ic_tumbler, which is coming along very nicely and - let me tell you - has lots and lots and lots of nice dark places to lurk in.

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_47633.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_47634.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_47635.jpg

Sorry about the crap on-screen, but I was busy with trying to not die. You understand.

Posted by: HeXetic on Sep 02, 2006 - 11:51 PM  
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Into Cerberon - Mod News
TigerRaptorFX pointed me to a little YouTube group he's made for Descent and other 6DOF games and asked me to upload some of our IC videos, so, uh, I *did*, and here they are.I assume most of you reading this have seen them before, but if you ever wanted to show them to a buddy without having him have to download the AVI or setup DivX or whatever, well, there you go. Point them to those links and they're set. I'll be putting future trailers up there as well, and maybe even some short little clips of in-game action for posterity as well.

Posted by: HeXetic on Aug 20, 2006 - 11:47 PM  
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