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Topic: Into Cerberon - Mod NewsThe new items published under this topic are as follows.
If I can figure out the problem in time, I also hope to have the dreaded Radeon X1300-series graphics bug corrected. If you have a Radeon X1300-series card or other ATI graphics card and have experienced graphical corruption issues when playing Into Cerberon 003, please let me know if you can help test by e-mailing me at firstname.lastname@example.org; I'd like to get some condumps from affected users and also test out some alternative PAKs -- it's probably a texture problem, but it's hard to be sure, and more testers always helps.
Anyways, keep your eyes peeled for a Doom 3 1.3.1-friendly, Macinteltosh-enabled, hopefully Radeon-able IC 003 re-release coming soon.
Posted by: HeXetic on Mar 21, 2007 - 04:24 AM
Doom 3 patch (1.3.1) was released last week, primarily adding Vista support. It's important to note that Into Cerberon 0.0.3 was released a couple of months ago and as such will NOT work with the new patch. You need to install Doom 3 patch 1.3 - not 1.3.1 - if you want to play IC.
The next IC release will be compiled for Doom 3 1.3.1, of course, but unless there's a surging demand for IC Vista support right now, that will probably be at least a few months away.
Posted by: HeXetic on Feb 07, 2007 - 06:17 AM
we need your votes, so get to votin' and we'll see you on the other side of the awards ceremony!
Posted by: HeXetic on Dec 19, 2006 - 04:11 AM
If you liked IC 003, there's no easier way to show your appreciation than by registering at moddb and voting for Into Cerberon in the annual Mod of The Year awards.
Remember that unregistered votes on moddb only count in the event of a tie - if you want us to win anything, you'll need to actually register.
Posted by: HeXetic on Nov 28, 2006 - 05:02 AM
Far and away a large improvement on IC 002, Into Cerberon 003, code-named "Quartz", brings a stable of improvements sure to please Descent fans, including:
Posted by: HeXetic on Nov 19, 2006 - 12:06 AM
the thread in the internal discussion forum, we'll be conducting our final play-test tomorrow of IC 003, with the aim to release Saturday night if all is well. The final release candidate package is being uploaded to our internal file-server and all team members should obtain it in preparation for the test at 1700h UTC (1200h EST).
Team-members, please also take a quick look at the IC 003 Readme and verify its contents (like your name, for example).
Posted by: HeXetic on Nov 18, 2006 - 04:43 AM
IC 003 objectives thread. Internally, we're up to Release Candidate 2 today, which brings in fancy-pantsy new HDR bloom from Marko Haka; it looks a lot spiffier than the bloom we used in IC 002.
We're definitely going to hit November, probably before American thanksgiving.
Posted by: HeXetic on Nov 07, 2006 - 06:04 AM
Minerva for IC 003. I'll admit I had some doubts about whether he'd be able to pull it off, as by his own admission he's a novice with the Doom 3 tools, but you gotta hand it to him for not throwing in the towel and for taking his lumps like a man. The version of Minerva that'll ship with IC 003 will be (I think) his third complete rebuild of the map after we trashed the first two... so yeah, it should be ready to rock.
Though as a Descent map it isn't a heck of a lot to look at compared to what the Doom 3 engine can do, here are some WIP screenshots from last week's internal-test version to whet your appetite.
Hopefully you old-skoolers will have some fun bouncing around in there.
Not to detract from vertigo-one's valiant efforts, but Jaspos' Tumbler map (another new one for IC 003) is ready to rock with a simply beautiful outdoor area that should be a blast to zip around in.
We're holding on a finished AutoCannon pickup and some final updates to Minerva before IC 003 goes live, so don't worry - it's a-comin'!
And, in completely random irony news, as I type the last few words of this newspost, what song has iTunes chosen to "randomly" play but the namesake of this very mod - Sonic Mayhem's Quake II track, "Descent Into Cerberon". Oh, to blast Stroggs from a Pyro...
Posted by: HeXetic on Oct 26, 2006 - 04:12 AM
playtest today in which I demonstrated that a little sneakiness and some good aim is more than enough to beat LPB server host Narfig.
I also snapped some (widescreen!) shots of Jaspos' ic_tumbler, which is coming along very nicely and - let me tell you - has lots and lots and lots of nice dark places to lurk in.
Sorry about the crap on-screen, but I was busy with trying to not die. You understand.
Posted by: HeXetic on Sep 02, 2006 - 11:51 PM
YouTube group he's made for Descent and other 6DOF games and asked me to upload some of our IC videos, so, uh, I *did*, and here they are.
Posted by: HeXetic on Aug 20, 2006 - 11:47 PM