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Topic: Into Cerberon - Mod News

The new items published under this topic are as follows.

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Into Cerberon - Mod News
It's coming soon... We swear. Please don't hurt us.

If you look in the forums, you'll see that we are *not* dead. Jaspos is continuing to work on a brand-new map that should be good for you Descent 3 lovers, and the enhanced audio effects from Narfig "Garbagecan"(*) Agar. I'm hacking together a fantastic trailer with the help of some of the Descent community members, and I know you'll all love the new guns that shoot even bigger and badder and more hurtingfull bullets.

Oh, and there's some minor fixes like not having a standard Doom3 GUI and not being able to start a server from the Multiplayer menu, and not getting stuck on walls when trying to turn.

And there's this thing called "triye-chourdinge", I don't know what it is, some kind of shoe accessory or something. But it's in 003 too.

Just little itty-bitty stuff, you know.

* In-joke.

Posted by: HeXetic on Aug 17, 2006 - 06:42 AM  
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Into Cerberon - Mod News
Please give a warm welcome to our new team member, Jaspos, who will be contributing maps to the IC project. Jaspos brings a wealth of previous experience with the Unreal engine, as can be seen at his PlanetUnreal site, Ungineering. He's already been hard at work on a new IC map, ic_tumbler, with screenshots available on his site and a nice little discussion going in our forum.

Welcome aboard!

Posted by: HeXetic on Jul 07, 2006 - 07:39 PM  
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Into Cerberon - Mod News
LDAsh pointed out to me that this month's issue of Australian PC gaming mag "PC PowerPlay" includes Into Cerberon 001 on the cover disc - and features a screenshot from our mod on the DVD slipcase!



Click either of the above images to see larger scans procured by team members Tron and LDAsh. Oh, and if you're visiting us after having tried out IC 001 on the DVD, be sure to snag IC 002 from moddb.

Posted by: HeXetic on Jul 03, 2006 - 07:57 PM  
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Into Cerberon - Mod News
The official Into Cerberon chat channel is #IntoCerberon on irc.gamesurge.net. If you have your system set up properly, you should be able to get there by clicking the following link:

irc://irc.gamesurge.net/IntoCerberon

Posted by: HeXetic on Jun 29, 2006 - 04:53 AM  
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Into Cerberon - Mod News
http://moddb.com/images/cache/mods/60/6094/gallery/thumb_42894.jpg


We're pleased to announce the release of version 0.0.2 of Into Cerberon, codenamed "Copper". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's "ic_mine"), a functional HUD, new sound effects and music, and tons of bugfixes. Multiplayer is working well but may suffer in high-lag situations due to incomplete code that we hope to rectify in 0.0.3. Doom 3 1.3 is required (but not RoE). This release includes binaries for Windows, Mac, and Linux, and we've even tested that Linux<->Windows play works fine!Refer to the readme file for instructions; for bug reports or additional help please check in the IC 0.0.2 release forums thread.

Narfig is will be running an IC 0.0.2 server at 24.57.197.74 all day today, so get downloadin'!

Thanks for playing Into Cerberon!

Posted by: HeXetic on May 21, 2006 - 02:30 AM  
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Into Cerberon - Mod News
We got the Linux build up and running and even conducted a playtest tonight to ensure that it and the Windows binary talk nicely to each other. I've asked our Mac build guy for a rebuild and documentation is currently being finalised; we should be good to go this weekend, with no more bugs remaining.

Posted by: HeXetic on May 18, 2006 - 11:07 AM  
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Into Cerberon - Mod News
RedOmen has just resurfaced and built our 002 source code for Linux; we should be ready to release tonight after a brief test and repackage.

Posted by: HeXetic on May 17, 2006 - 12:36 AM  
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Into Cerberon - Mod News
The code is off to our cross-compilers, the art and scripts are finlized, and I'm working on the documentation to send to our translators. Into Cerberon 0.0.2 should hopefully be out this weekend; the big feature is Sp3ctre's "ic_mine" map (such an original name, eh?), which should feel a lot more "Descentish" than the ic_whatever and ic_pipeline maps included in 001. We also have an actual HUD this time, and we've fixed some graphical bugs and added new sounds. Here are some pics to whet your appetite:


http://moddb.com/images/cache/mods/60/6094/gallery/thumb_42489.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_42488.jpg
http://moddb.com/images/cache/mods/60/6094/gallery/thumb_42487.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_42334.jpg


Stay tuned for the release announcement this weekend.

Posted by: HeXetic on May 11, 2006 - 11:37 AM  
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Into Cerberon - Mod News
Bet you're getting a little tired of all these releases of what is essentially the same version of Into Cerberon, eh?

I really do apologize to the Mac and Linux fans out there, I really had no idea people would be so eager to play something that we ourselves considered buggy and merely a play-test. As a result of seeing many ":(" smilies in e-mails and on IRC, we rushed into production a Linux version of IC 0.0.1 to satisfy the penguins among us:

Download Into Cerberon 0.0.1 'Coal' (Linux) from moddb
Download Into Cerberon 0.0.1 'Coal' (Linux) from Doom 3 Files
Download Into Cerberon 0.0.1 'Coal' (Linux) from 3DDownloads
Download Into Cerberon 0.0.1 'Coal' (Linux) from Doom Wad Station

Everyone please note, that because everyone's on a separate package, you will probably not be able to connect to players on a different system than your own (no Linux<->Mac<->Windows play). Rest assured that all future releases of IC will include all three binaries, to eliminate this confusion and to allow everyone to play together!

Posted by: HeXetic on Jan 06, 2006 - 01:17 PM  
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Into Cerberon - Mod News
The Macintosh version of Into Cerberon 0.0.1 is now available. Thanks to Strider of ApplCrypt for compiling the Mac binary; you could say that his "reward" for doing so was being the first Mac owner to play IC ;).

Download IC 0.0.1 Coal (Macintosh Edition) from moddb

Mirrors:



Posted by: HeXetic on Jan 04, 2006 - 10:40 AM  
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